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Trouble minion game rules
Trouble minion game rules









trouble minion game rules

If your peg lands on a space that already has an opponent's peg in it, the opponent's peg returns to its HOME and must start all over again. If you pop any other number, move one of your pegs already in the playing track. When you pop a 6, you can either move a new peg out to START, or move a peg already in the playing track. Count each space whether it is empty or full.

trouble minion game rules

Pop again (remember, you have a free turn for popping a 6) and move the peg in START on the playing track the number of spaces shown on the die.Īlways move your pegs clockwise around the playing track.

trouble minion game rules

Once you pop a 6, move one of your pegs into START. If you do not pop a 6 on your first turn you cannot move any of your pegs and must wait until your next turn to try again.











Trouble minion game rules